Idearum Anomalia

I had holidays on July! And I’m a freelancer! Isn’t it unbelievable?
That’s why I chose to spend those deserved free days to learn more, next to Litomysl’s Castle, in the Czech Republic.
I attended the Concept Art Lab in Anomalia, with Jim Moore as teacher.

The first day I got there I was all by myself so I went out drawing and enjoying the freedom of sketching whatever I wanted without any time limit. I have to admit that the beer there should be considered World Heritage.

We started the week with characters and I brought my own project to work on it. We did lookboards, storyboarding, sillhouettes and much more. We also talked of pitching, what to do and what not. Silhouettes_Eidos.jpg

I started Idearum as a school project with Júlia Olivella, when we were on our last year at EMAiD. The game in its essence is there, but since she didn’t want to continue on it, I did the game design document from scratch, as well as every design we did together.
Cut this, add that, forget about that and after a week in Litomysl, I had the first characters and concept art.

We had our share of fun, parties and movies as well, but most of the time we were working in the class until late.

 

In the second week of the lab, we started working on environments and how to proceed to a production pipeline and some rendering tricks as well. I’ve never liked environments that much, so it was an opportunity for me to get out of my comfort zone.
I also spent part of that last week to polish some aspects in the game, related to mechanics and puzzles.

About the content of the course, I would give it five stars. But it’s not just that, I’ve been able to meet a lot of amazing, very talented artists in there, mostly czech, for what I’m thankful.

Overall, my experience in Anomalia was great and I would reccomend it to everyone willing and capable of doing so.

 

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