Coming from a game art background I have found myself in the recent years involved in more technical roles. I am currently focusing myself on learning as much as I can about technical art. Problem solving is something that I didn’t expect I would enjoy this much.
In the past year, not just I’ve been focusing on tech art, but on game development and advocacy. I work towards a more inclusive and diverse environments by organising montlhy meetups with FemDevs, where women from different cities in Spain meet once per month to talk, learn and discuss whatever they feel like. An open space for them to grow and feel welcomed and belonging.
I’m also one of the regional organisers of BeMyHuman, an event that celebrates experimental, social games that are put together for all to see that games can be anything.
On January 2018, I was selected by IGDA as Women in Games International Ambassador for GDC 2018.
I’ve spoken in different events about character design, 3D art, business sustainability and diversity. I’m now investigating the effects of visual misrepresentation in games and audiovisual language as a tool outside of the western norm.