Women’s day 2019 campaign

I made two series of portraits with quotes for the March 8th Women’s Day Strike of 2019.

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Bemyhuman Madrid 2018

I was one of the organisers of Bemyhuman 2018, an event where the experimentation with innovative games, challenging devices, fresh drinks and good music are key.

You can watch bits of the event here:

 

 

CulturaFan Branding

In 2018 I did the branding for the podcast CulturaFan.

CulturaFan_logoprop

This is the logo proposal I sent before starting with the final logo and the social media resources. The client wanted something serious but not too formal with some pop elements to make the brand more relatable.

This is the final logo and below you’ll see some resources I did for social media.

Counting Sheep

“Counting Sheep is a stunning, dream-esque game inspired by the music of Shakey Graves in which you explore around a field, talking to sheep and hoping to go to sleep. These sheep have various thoughts – all of which would keep me up at night. You can interact with them and explore around – maybe even talk to their skeletal keeper who wants to know how you may be sleeping tonight.”
-Jupiter Hadley, RockPaperShotgun

I decided to make a game with some bits of Shakey Graves’ music, be it lyrics, colors or imagery from the albums. This walking simulator is what has come out.

I made the art and programmed with Blueprints in Unreal Engine. It was intended for Epic’s Summer Jam but didn’t make it for a couple of hours.

You can download it here.

 

 

 

FrogarOO

Ambient and chill game where you’re a frog that delivers food to characters in the forest.

You can play it on itch.io here.

 

 

I did all the art in the game for the first Game Jam by Talentum, a Telefónica lab.

I wanted to work on blending palettes that would work accordingly with the cardinal directions, as you can see below. That slowed me down a bit, but I feel content of the final result.

 

 

In perspective, I would work a bit more on having animated elements in the background instead of so many props that don’t move. It would make it look more alive.

 

Down the rabbit hole

try2
white rabbit, 2017
try3
BJURSÅS, 2017

 

“We’re in the maze,
feeling the same,
sorry about this.”

Opposite Ways – The Dø

 

2017.

Idearum – Environments

I’ve spent two months in the woods with a lot of talented developers and some of the Tahutahu girls in the Swedish woods to work a lot on our game, Idearum:

 

The game is progressing bit by bit, that’s how things are now:

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purity
Purity Godess
accuracy
Accuracy God

We already have a demo that we plan to show to whoever is interested.

If you’d like to know more about the project, check our social media and presskit.

Idearum into production!

So far I gathered a team. We are still deciding on how to call the group, but so far we’ve covered narrative and script, game design, art and the rest. We are currently discovering how to use Unreal Engine 4, but it is not so harsh as we could imagine.

This is the first screenshot ever of Idearum!

Hopefully, from now on you’ll have news of it every week.

Stay tuned!

idearum

Eidos

Eidos is the main character of Idearum, a project I’ve been redesigning since summer 2016.

Weid and Chimaira

First time with after effects. Here is when I started to work on the redesign of Idearum, so hopefully you’ll see what happens with these two!

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Vulnus and Episteme Sculpt

I started on working on Idearum in 2014, even thou I almost got rid of everything in terms of design, art and mechanics.

Idearum is a platformer-puzzle game where you are a soul that escaped from Limbo in order to enter Atlantis, the perfect civilisation

I started to use Zbrush with this project.

Cartoony portraits

That’s what happens if you let me draw people by memory instead of using references.

Or if you ask me to do a talk and I decide that sketches will go fine with it.

Sailor Moon Illustrations

Series of illustrations I’ve been doing since 2013 of all the sailors from Sailor Moon.

Ludum Dare 36th

I’ve always been curious about Ludum Dare Game Jam, but I wasn’t really paying that much attention to it until I saw some developers/artists I follow on Twitter talk about it, but I was late already this year to join a team, or so I thought.
BUT game designer Marta Gil (@Matlahvi) was looking for artists to help her with some illustrations, so I joined her. 

Save Her it’s a narrative story where you are a soldier in war and you have to use an old radio to help a woman who is running away from prision.

Marta has developed all the game by herself in a weekend, I just did few illustrations. end2

Here’s the game did for with some of my illustrationsGive it a try!