The Pizza Situation is an over-the-top simulation of social networks where the surreal narrative is complemented by the main game mechanics: stalking, scrolling, investigating and manipulating through social media.
My job was to design the look and feel of those social networks following the art direction set by the leads for a first prototype soon-to-be vertical slice.
Here you’ll see some of my proposals and the latest implementation.
I had the pleasure to work with Círculo de Tiza illustrating “Te quiero viva, burra” by Loreto Sánchez Seoane who wrote about the lives of 27 women that have influenced our culture greatly with their work.
In 2018 I did the branding for the podcast CulturaFan.
This is the logo proposal I sent before starting with the final logo and the social media resources. The client wanted something serious but not too formal with some pop elements to make the brand more relatable.
Logo version white.
Logo version color.
Black and white version.
This is the final logo and below you’ll see some resources I did for social media.
“Counting Sheep is a stunning, dream-esque game inspired by the music of Shakey Graves in which you explore around a field, talking to sheep and hoping to go to sleep. These sheep have various thoughts – all of which would keep me up at night. You can interact with them and explore around – maybe even talk to their skeletal keeper who wants to know how you may be sleeping tonight.”
-Jupiter Hadley, RockPaperShotgun
I decided to make a game with some bits of Shakey Graves’ music, be it lyrics, colors or imagery from the albums. This walking simulator is what has come out.
I made the art and programmed with Blueprints in Unreal Engine. It was intended for Epic’s Summer Jam but didn’t make it for a couple of hours.
In the last months, we aplied to Stugan, see here, and we’ve the dialog system quite done, the layout of the levels, most of the music, animations and 3D assets and we hope to have something soon to show you!
So far I gathered a team. We are still deciding on how to call the group, but so far we’ve covered narrative and script, game design, art and the rest. We are currently discovering how to use Unreal Engine 4, but it is not so harsh as we could imagine.
This is the first screenshot ever of Idearum!
Hopefully, from now on you’ll have news of it every week.